RESULTS: Earlybird 2007 (10/13/2007) at UIUC
Posted: Mon Apr 30, 2007 10:20 pm
The University of Illinois Academic Buzzer Team is pleased to make the preliminary announcement for the next installment in its Earlybird series of tournaments, to be held October 13, 2007, at the Urbana-Champaign campus. Fees and exact location are yet to be determined, although it is very likely that they will remain the same as last year; when more information becomes available, it will be posted here. Any questions and/or early registrations can be e-mailed to [email protected]. I will respond as soon as possible with the relevant information. The tournament will follow the same format as last year's installment; I've copied and pasted it below for your convenience.
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Match Format and Rules:
The match format will be the same as last year’s and is unique to the UIUC Earlybird. It is commonly described as an admixture of the IHSA and ACF formats. Rounds consist of 20 tossup questions and up to 20 bonus questions, a halftime of up to two minutes after question 10 but before question 11, and as many tiebreaker tossups as are necessary to change the score should it be tied after question 20.
Each team is allotted one one-minute timeout per game; this may be called by any playing member of a team or by any of its coaches during any natural pause. Requests for timeout at other times will be treated as extraneous talking and, in particular, timeout will not be granted. Quiz bowl competition will occur between two teams of up to four players, one of whom on each team is designated to serve as captain. Unlimited substitution is allowed at halftime or during either team’s timeout. Rounds are un-timed.
Tossups are read to both teams simultaneously. Each team may make up to one try at a tossup. To attempt to answer a tossup for a team, a player on that team must buzz. Once the buzzer system indicates that a player has buzzed, that player has five seconds to give an answer. Failure to provide a correct answer within five seconds constitutes an incorrect response in all cases. Unless otherwise specified, if a question has not been answered correctly five seconds after the moderator has completed it, that question is ruled dead.
A correct response to a tossup question earns the respondent's team 10 points and control of a subsequent bonus question, while an initial incorrect response offered before the end of a tossup question costs the respondent's team 5 points, which is referred to as an "interrupt" or "neg." Only one neg is available per question so, if a team has negged a question, no penalty can be assessed to the opposing team regardless of the location or correctitude of their answer.
Verbal communication is not allowed on tossups. Any talking or other verbal (spoken, written, signed, etc.) communication during a tossup by a player who has not validly buzzed in will be considered to constitute an incorrect response by that player with the proper penalty assessed. It may also be considered cheating.
Bonus questions are questions in several parts, to each of which a team may respond. Bonuses are all worth a total of 30 points and each part of a bonus will have an announced associated point value which will be obtained by a team that correctly answers that part. During a bonus question, verbal communication among playing members of a team is allowed, though communication regarding the answers with non-players is always strictly forbidden and will generally be considered cheating.
When a tossup question is answered, the moderator will begin a bonus with a brief introductory portion, then read the first part of the bonus. A period of time (five seconds unless otherwise specified) after having finished reading part of a bonus, the moderator will prompt the captain of the team with control of that bonus for an answer. The captain may, at this time, either answer for the team or designate a member of the team to answer and must do so within a second of being prompted. If the answer thus obtained is incorrect, the moderator will request an answer of the other team’s captain; this must be provided immediately in the same fashion. The captain of the team that controls the bonus may opt to provide an answer at any point during a bonus part; such an answer is just the same as an answer provided after a moderator prompt. Conversely, the team that does not control the bonus may only answer after being prompted by the moderator. In the event that the controlling team chooses to answer before a prompt and is incorrect, the moderator will prompt the non-controlling team, the captain of which must respond immediately.
Once all applicable parties have had a chance to answer, the moderator will either read the subsequent part of the bonus or, if the part just read was the last part, announce the answers to each part and the points obtained by each side.
Moderators have full authority regarding all rules and the fitness of answers in the scope of the match. A moderator’s ruling is binding and final during the match. Teams may air grievances with questions or procedural issues in the match and attempt to obtain redress by issuing protests. Issuing a protest is done verbally to the moderator by any member or coach of either team simply at any natural pause in the match, including between questions, halftime, or during a timeout. Protests with a bearing on the outcome of a match will be adjudicated by a protest committee including the tournament director; protest without bearing will be heard, considered and discussed by the same committee and will be acted on as appropriate. Protests must be announced during or immediately after the match in which the problem at issue took place to be considered; protests outside this timeframe will still be heard, but will not change the outcome of a match.
Frivolous protests are ill-advised and will probably be construed as insulting by the tournament staff, director, and other teams; as such, they are discouraged in the strongest terms. Conversely, teams are strongly encouraged to discuss any issues they may have with the moderator or tournament director and to issue as many legitimate protests as are necessary to cause examination and redress of any issues.
Cheating will be dealt with severely and may result in such consequences as forfeiture of the match in which cheating occurred and disqualification of the offending player(s). Please do not cheat.
As you can see, this is broadly similar to IHSA-style events, except for the inclusion of negs, the fact that teams will consist of four players rather than five, the use of 20 questions per round, the valuation of bonus questions at 30 rather than 20 points, the fact that bonuses are answered and bounce back part-by-part rather than all at once, and some minor timing and procedural issues.
Tournament Format:
The tournament format will be determined by the number of teams registering, but will be structured to provide a clear, unambiguous order of finish for each team and to maximize the number of rounds that each team is able to play and the number of different teams that each team is able to play. In the past, this tournament has used a full round robin format with a secondary playoff structure.
Questions:
The questions for the UIUC Earlybird 2006 are being produced in-house by the UIUC ABT. Questions will be written by the members of the UIUC ABT and edited by experienced question editors (chief editor Steven Canning) The difficulty and tenor of the questions will be similar to that of NAQT's series of high school ("IS") sets and PACE “stretch roundâ€
[quote]
Match Format and Rules:
The match format will be the same as last year’s and is unique to the UIUC Earlybird. It is commonly described as an admixture of the IHSA and ACF formats. Rounds consist of 20 tossup questions and up to 20 bonus questions, a halftime of up to two minutes after question 10 but before question 11, and as many tiebreaker tossups as are necessary to change the score should it be tied after question 20.
Each team is allotted one one-minute timeout per game; this may be called by any playing member of a team or by any of its coaches during any natural pause. Requests for timeout at other times will be treated as extraneous talking and, in particular, timeout will not be granted. Quiz bowl competition will occur between two teams of up to four players, one of whom on each team is designated to serve as captain. Unlimited substitution is allowed at halftime or during either team’s timeout. Rounds are un-timed.
Tossups are read to both teams simultaneously. Each team may make up to one try at a tossup. To attempt to answer a tossup for a team, a player on that team must buzz. Once the buzzer system indicates that a player has buzzed, that player has five seconds to give an answer. Failure to provide a correct answer within five seconds constitutes an incorrect response in all cases. Unless otherwise specified, if a question has not been answered correctly five seconds after the moderator has completed it, that question is ruled dead.
A correct response to a tossup question earns the respondent's team 10 points and control of a subsequent bonus question, while an initial incorrect response offered before the end of a tossup question costs the respondent's team 5 points, which is referred to as an "interrupt" or "neg." Only one neg is available per question so, if a team has negged a question, no penalty can be assessed to the opposing team regardless of the location or correctitude of their answer.
Verbal communication is not allowed on tossups. Any talking or other verbal (spoken, written, signed, etc.) communication during a tossup by a player who has not validly buzzed in will be considered to constitute an incorrect response by that player with the proper penalty assessed. It may also be considered cheating.
Bonus questions are questions in several parts, to each of which a team may respond. Bonuses are all worth a total of 30 points and each part of a bonus will have an announced associated point value which will be obtained by a team that correctly answers that part. During a bonus question, verbal communication among playing members of a team is allowed, though communication regarding the answers with non-players is always strictly forbidden and will generally be considered cheating.
When a tossup question is answered, the moderator will begin a bonus with a brief introductory portion, then read the first part of the bonus. A period of time (five seconds unless otherwise specified) after having finished reading part of a bonus, the moderator will prompt the captain of the team with control of that bonus for an answer. The captain may, at this time, either answer for the team or designate a member of the team to answer and must do so within a second of being prompted. If the answer thus obtained is incorrect, the moderator will request an answer of the other team’s captain; this must be provided immediately in the same fashion. The captain of the team that controls the bonus may opt to provide an answer at any point during a bonus part; such an answer is just the same as an answer provided after a moderator prompt. Conversely, the team that does not control the bonus may only answer after being prompted by the moderator. In the event that the controlling team chooses to answer before a prompt and is incorrect, the moderator will prompt the non-controlling team, the captain of which must respond immediately.
Once all applicable parties have had a chance to answer, the moderator will either read the subsequent part of the bonus or, if the part just read was the last part, announce the answers to each part and the points obtained by each side.
Moderators have full authority regarding all rules and the fitness of answers in the scope of the match. A moderator’s ruling is binding and final during the match. Teams may air grievances with questions or procedural issues in the match and attempt to obtain redress by issuing protests. Issuing a protest is done verbally to the moderator by any member or coach of either team simply at any natural pause in the match, including between questions, halftime, or during a timeout. Protests with a bearing on the outcome of a match will be adjudicated by a protest committee including the tournament director; protest without bearing will be heard, considered and discussed by the same committee and will be acted on as appropriate. Protests must be announced during or immediately after the match in which the problem at issue took place to be considered; protests outside this timeframe will still be heard, but will not change the outcome of a match.
Frivolous protests are ill-advised and will probably be construed as insulting by the tournament staff, director, and other teams; as such, they are discouraged in the strongest terms. Conversely, teams are strongly encouraged to discuss any issues they may have with the moderator or tournament director and to issue as many legitimate protests as are necessary to cause examination and redress of any issues.
Cheating will be dealt with severely and may result in such consequences as forfeiture of the match in which cheating occurred and disqualification of the offending player(s). Please do not cheat.
As you can see, this is broadly similar to IHSA-style events, except for the inclusion of negs, the fact that teams will consist of four players rather than five, the use of 20 questions per round, the valuation of bonus questions at 30 rather than 20 points, the fact that bonuses are answered and bounce back part-by-part rather than all at once, and some minor timing and procedural issues.
Tournament Format:
The tournament format will be determined by the number of teams registering, but will be structured to provide a clear, unambiguous order of finish for each team and to maximize the number of rounds that each team is able to play and the number of different teams that each team is able to play. In the past, this tournament has used a full round robin format with a secondary playoff structure.
Questions:
The questions for the UIUC Earlybird 2006 are being produced in-house by the UIUC ABT. Questions will be written by the members of the UIUC ABT and edited by experienced question editors (chief editor Steven Canning) The difficulty and tenor of the questions will be similar to that of NAQT's series of high school ("IS") sets and PACE “stretch roundâ€