nationalhistorybeeandbowl wrote:doesn't make late game comebacks very possible
nationalhistorybeeandbowl wrote:Thanks for your comments. Donald, your point is one that I'm addressing separately, on consistent difficulty. That's honestly more an issue for HSAPQ, though.
Beyond that, I am not at all in favor of going over to 20/20. I know it's the standard format, but I think it's repetitive, doesn't make late game comebacks very possible, and most importantly leads itself to blowouts since a worksheet / 60 second round at least gives a team getting spanked one part of the game where they're almost guaranteed some points.
Coaches, players? Please chime in.
Prof.Whoopie wrote:nationalhistorybeeandbowl wrote:doesn't make late game comebacks very possible
Comebacks are possible in any format, including 20/20, which provides the most equitable way comebacks to proceed. In 20/20, you can no longer come back if the fraction of the game remaining is less than the fraction of the game that you've screwed up. Of course, stacking most of the available points into the last quarter of a game makes comebacks inordinately possible. Your complaint here sounds like you want to create a game show-like atmosphere by messing with fairness to create artificial excitement. If a team has totally screwed up a fraction of the game greater than the fraction remaining, they shouldn't have a chance anymore. Using a wacky format ensures that teams can make comebacks incommensurate with the severity of their screw-up, which hardly seems fair.
Dreaded sports analogy: no one complains that not making shots worth 5 points in the fourth quarter makes basketball unfair.
nationalhistorybeeandbowl wrote:Sure, this makes sense. Though don't overstate the extremeness of NHBB here - even with 240 points available in the fourth quarter (and superpowers of 30 points each are proving very rare indeed), that's still only 34% of the points in the game. But at least, to use another basketball analogy, it gives teams a bit more of a chance (I think the better analogy is fouling to force your opponent to the free throw line). Buzzing early in the 4th quarter tossups may be a low percentage play, but it keeps more teams longer in the hunt. I don't think this is inconsistent with good quizbowl, it's just a different way to play.
nationalhistorybeeandbowl wrote:but it keeps more teams longer in the hunt.
dtaylor4 wrote:nationalhistorybeeandbowl wrote:Sure, this makes sense. Though don't overstate the extremeness of NHBB here - even with 240 points available in the fourth quarter (and superpowers of 30 points each are proving very rare indeed), that's still only 34% of the points in the game. But at least, to use another basketball analogy, it gives teams a bit more of a chance (I think the better analogy is fouling to force your opponent to the free throw line). Buzzing early in the 4th quarter tossups may be a low percentage play, but it keeps more teams longer in the hunt. I don't think this is inconsistent with good quizbowl, it's just a different way to play.
Actually, it is.
Tossups in the first quarter are worth 10. Period.
Tossups in the second quarter are worth 10, and a non-rebounding shot at another 10.
Tossups in the fourth quarter are worth up to 30.
Having certain tossups worth more or less than others is unfair.
Prof.Whoopie wrote:nationalhistorybeeandbowl wrote:but it keeps more teams longer in the hunt.
My whole point is that you're doing this artificially and non-competively, and you should stop. Sure, this could make NHBB more funn for new teams, but NHBB isn't just some sort of recreational thing with no goals beyond enjoyment, right? As long as important games between top teams (which may soon involve thousands of dollars in scholarships, as you hope) can be swung simply by where a question appears in a packet, you aren't going to be seen as a legitimate third national. You'll be seen as a fun diversion, which is how you're currently presenting yourself.
nationalhistorybeeandbowl wrote:dtaylor4 wrote:nationalhistorybeeandbowl wrote:Sure, this makes sense. Though don't overstate the extremeness of NHBB here - even with 240 points available in the fourth quarter (and superpowers of 30 points each are proving very rare indeed), that's still only 34% of the points in the game. But at least, to use another basketball analogy, it gives teams a bit more of a chance (I think the better analogy is fouling to force your opponent to the free throw line). Buzzing early in the 4th quarter tossups may be a low percentage play, but it keeps more teams longer in the hunt. I don't think this is inconsistent with good quizbowl, it's just a different way to play.
Actually, it is.
Tossups in the first quarter are worth 10. Period.
Tossups in the second quarter are worth 10, and a non-rebounding shot at another 10.
Tossups in the fourth quarter are worth up to 30.
Having certain tossups worth more or less than others is unfair.
No it's not. I fail to see why having one quarter with power is unfair, even superpower. Jeopardy may be unfair for all sorts of reasons, but having double jeopardy clues worth double first round clues isn't one of them. Again, don't overlook that getting a superpower is proving to be extremely rare, so if we look at actual points scored, more are scored in the second quarter than the fourth. And you omitted the third quarter which is worth up to 200 points.
nationalhistorybeeandbowl wrote:dtaylor4 wrote:nationalhistorybeeandbowl wrote:Sure, this makes sense. Though don't overstate the extremeness of NHBB here - even with 240 points available in the fourth quarter (and superpowers of 30 points each are proving very rare indeed), that's still only 34% of the points in the game. But at least, to use another basketball analogy, it gives teams a bit more of a chance (I think the better analogy is fouling to force your opponent to the free throw line). Buzzing early in the 4th quarter tossups may be a low percentage play, but it keeps more teams longer in the hunt. I don't think this is inconsistent with good quizbowl, it's just a different way to play.
Actually, it is.
Tossups in the first quarter are worth 10. Period.
Tossups in the second quarter are worth 10, and a non-rebounding shot at another 10.
Tossups in the fourth quarter are worth up to 30.
Having certain tossups worth more or less than others is unfair.
No it's not. I fail to see why having one quarter with power is unfair, even superpower. Jeopardy may be unfair for all sorts of reasons, but having double jeopardy clues worth double first round clues isn't one of them. Again, don't overlook that getting a superpower is proving to be extremely rare, so if we look at actual points scored, more are scored in the second quarter than the fourth. And you omitted the third quarter which is worth up to 200 points.
nationalhistorybeeandbowl wrote:And at some level here, I'm trying to balance different prerogatives
Prof.Whoopie wrote:nationalhistorybeeandbowl wrote:And at some level here, I'm trying to balance different prerogatives
The problem is that this balance is detrimental to and unneccessary at a national tournament. There's no need to cater to bad teams there. Use whatever wacky format you want at local tournaments to draw in the new teams, but shouldn't you try to make nationals as fair as possible, espcially considering what may be at stake? HSAPQ might find it easier to write 20/20 as well, and don't you want the best possible set for nationals?
nationalhistorybeeandbowl wrote:Also, you haven't seen our sets this year, of course, but the amount of trash (aka pop culture history) is considerably less than a standard NAQT round. And for that matter, there is a difference between trash and pop culture history. Our trash questions are far more likely to be on something actually historically significant. Nearly all of the recent history is "legitimate" history.
Prof.Whoopie wrote:important games between top teams (which may soon involve thousands of dollars in scholarships, as you hope) can be swung simply by where a question appears in a packet
List of Fighting Spirit characters wrote:I mean, just looking at geography bee and spelling bee champions, who also receive huge monetary prizes at the end, it's pretty clear that they have a fierce dedication to learning geography/the English language that transcends the mundane scholarship they receive at the end, which they would treat as akin to icing on the cake.
nationalhistorybeeandbowl wrote:Going to 20/20 is not going to happen for this year. At Nationals, though, we'll be careful to survey all teams who are there, and figure out the best route forward.
TheBulgarSlayer wrote:I must say, other than the difficulty that went all over the place, I actually did like the 60 second rounds. If you could just control the difficulty more, and maybe remove the time limit, this is something that can be enjoyable.
SrgtDonow wrote:Also, some of my teammates like NHBB almost solely because it has a 4-quarter format, so we do need to remember the whole "appealing to the masses" idea, not only to the top teams.
This is pretty much impossible to do over all the lightning rounds (especially at Nationals and even more especially for the easier Regionals set) because it takes away too many answer lines & clues.SrgtDonow wrote:Controlling difficulty though I think is just so incredibly hard that it is hard to think of a way to do it...I think one thing that might help would be loosening the themes, for example "1968 Democratic Convention" was an incredibly specific category, and if you happened to have studied it in depth, Pigasus and all, then you would be lucky, but most other teams would likely have low conversion. When there are 8 questions that can swing the game so much, it would probably be fairer to have a category like "American Battles" or "European Monarchs," both categories that cover a huge amount of material and would probably more accurately assess a team's ability, rather than a hit-or-miss test of a team's knowledge of a very specific topic.
Also, some of my teammates like NHBB almost solely because it has a 4-quarter format, so we do need to remember the whole "appealing to the masses" idea, not only to the top teams.
SrgtDonow wrote:TheBulgarSlayer wrote:I must say, other than the difficulty that went all over the place, I actually did like the 60 second rounds. If you could just control the difficulty more, and maybe remove the time limit, this is something that can be enjoyable.
I do think that the time limit removal is a good idea - many of the readers, even ones who were experienced in reading for quizbowl, messed up on the actually timing, and the time limit really only ever was an issue when there was a slow reader, anyway.
Controlling difficulty though I think is just so incredibly hard that it is hard to think of a way to do it...I think one thing that might help would be loosening the themes, for example "1968 Democratic Convention" was an incredibly specific category, and if you happened to have studied it in depth, Pigasus and all, then you would be lucky, but most other teams would likely have low conversion. When there are 8 questions that can swing the game so much, it would probably be fairer to have a category like "American Battles" or "European Monarchs," both categories that cover a huge amount of material and would probably more accurately assess a team's ability, rather than a hit-or-miss test of a team's knowledge of a very specific topic.
jonpin wrote:1. More technical set-up. Under the current set-up, teams really deserve to have visible access to a clock, which is for the rest of the game just another piece of electronics that someone needs to bring and can get lost.
jonpin wrote:3. Varying lengths of prompts. Some lightning rounds had prompts that were a third of a line, others were two-thirds of a line. That adds up over eight parts.
jonpin wrote:I have no problem with specific categories, but the category names need to be a little clearer. The worst example was the playoff round that my team and I independently thought included a category on "Polyspeak", which we were baffled as to what the hell that was.
Paula Pareto Optimality wrote:The round that had Polyspeak, the DNC Convention and "Inventions/Inventors"(or whatever it was) seemed like it had a really broad category but was to the point (inventions/inventors), a really obscure and meticulous category (DNC Convention) and then Polyspeak (wtf even was Polyspeak? Political speak? I remember we played Mr. Pinyan's team and we chose Polyspeak over the DNC thing, but I remember thinking to myself "math or something we don't know"?).
nationalhistorybeeandbowl wrote:Just to clarify, the rule about who picks in the 60 second rounds first is currently:
i. Teams must make substitutions before hearing the three categories which will be presented to the teams at the start of this round. The team who is trailing will play first and choose their category first. Note: At the National Championships, this provision may be reversed. NHBB will announce its decision on who will select first in the 60 second rounds at Nationals in early 2013.
1. If the teams are tied, the last team to be trailing will go first.
Sorry about the confusion here; the website, official rules, and scoresheets have been updated to reflect this. The primary reasoning for this is that teams who are getting blown out really took it badly when we tried to let the leading team pick first (i.e. adding insult to injury). That said, I do see the logic behind rewarding the best team and letting them pick first so as not to "punish" them for being in the lead. As the official rules state, we're not going to make a decision on how we do it at nationals until early 2013, but if people wish to voice their opinions on the matter in advance of Nationals, this is the place to do it.
Horned Screamer wrote:Also, some of my teammates like NHBB almost solely because it has a 4-quarter format, so we do need to remember the whole "appealing to the masses" idea, not only to the top teams.
I just want to point out that this is not necessarily something that appeals to the masses. My work establishing MOQBA and coaching Rock Bridge has showed me that a whole lot of a player's perspective on quizbowl can be shaped by "managing expectations," as the estimable Donald Draper put it. The only reason your team your teammates have a reason to prefer a four quarter format is because they are used to playing it. In Missouri, the teams who are used to MSHSAA tend to prefer playing it because it's what they've always played. The teams now who are pro-MOQBA for the most part have players who think MSHSAA is incredibly weird and lame, on the other hand, because their expectation is that quizbowl should play like an pyramidal 20/20 set. If you take players and have them prepare for one format, they are going to expect it to be the standard one and will almost always prefer it.
Return to National History Bee & Bowl
Users browsing this forum: No registered users and 1 guest